AI Insights · Timothy · January 2022
Top 5 2D Realistic Games on iOS in the US Q4 2021
Discover the performance of the top 5 2D realistic games on iOS in the US during Q4 2021, based on weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 2D realistic games on iOS in the United States showcased diverse performance trends in weekly downloads, revenue, and active user engagement. Here’s a detailed look at how these games fared according to Sensor Tower data.
8 Ball Pool™ by Miniclip.com saw significant activity across all metrics. Weekly revenue experienced a notable rise, reaching approximately $850K in the week of December 20. Weekly downloads also showed a positive trend, peaking at around 176K in the final week of December. Active users saw a steady increase, climbing from 2.1M to 2.5M throughout the quarter.
Woodoku - Wood Block Puzzles, published by Tripledot Studios, observed consistent download numbers. The weekly downloads peaked at around 129K in the week of December 20. Active users followed a similar upward trend, growing from 248K to 331K over the quarter.
Evony from TOP GAMES INC. demonstrated strong revenue performance, culminating at approximately $1.96M in the last week of December. While weekly downloads fluctuated, they reached a high of around 121K in early December. Active users saw a peak of 356K in the week of December 6, before stabilizing around 285K by the end of the quarter.
King's Choice by ONEMT PTE.LTD. showed a robust increase in revenue, peaking at around $464K in the week of December 20. Downloads also saw an upward trajectory, with a high of approximately 96K in late November. Active user numbers grew consistently, reaching around 123K in early December before settling around 115K towards the end of the quarter.
Super Slime Simulator from Dramaton LTD had a steady increase in revenue, ending the quarter at approximately $4.1K in the last week of December. Downloads varied, peaking at around 86K in late November. Active users saw fluctuations but ended the quarter with around 334K.
For more detailed insights and data on app performance, visit Sensor Tower.